Posts tagged publishing

In essence, personalization is a technology—it’s something that learns from you. So, for example, your technology section and someone else’s will look very different based on your behavior—rather than being the same generic thing that everyone else is seeing.
In the future, we wouldn’t be surprised to see the front-page content of nytimes.com divided into three sections: one for stories recommended by human editors, another with stories recommended by one’s social network and a third that delivers stories chosen by the site’s internal recommendations engine.
As the failure of advertising-based models sinks in, the paid-for model is gaining traction. It is not likely to work on the web but it is finding its way on mobile devices where payment is (slightly) more natural and easier to implement. But prices will have to adjust (downward). Today, the vast majority of publishers are tempted by a mirage: they think they can “protect” their eroding print business by setting high prices for their digital products; others invoke the need to support the industrial costs of print as a reason to oppose low prices on digital. As long as this mentality prevails, the transition from print to digital will keep stalling — and low-market pure players will thrive. Dinosaurs: It’s time to edit your DNA, or face a world with more HuffPos and no WashPo.
It’s worth pointing out that publishers are already in the business of selling products to consumers they have no data on: it’s called the newsstand. Cosmopolitan and People know nothing about the millions who buy their magazines at retail stores, and that doesn’t stop their respective publishers from making a ton of money there.
it is the interest graph that defines the middle ground between Google and Facebook — between search, advertising, and the social graph. I think we can be sure that whoever can collect a record of your current interests and package them for advertisers stands to make a lot of money.
And what all this means for SaaS companies remains to be seen as well. We’ve heard reports of those apps getting rejected as well on the grounds that they don’t use Apple’s in-app payment solution. But these apps aren’t technically offering content, just access. Does that fall under the realm of Apple’s new policies? It seems like that may be the case on the same grounds — Apple built the system and it will bring in more paying customers — but it’s not yet clear.

Crowd Fusion the technology behind The Daily

The Crowd Fusion website is out of date, latest item in the “news stream” is from March 23, 2010. No mention of The Daily. It does seem like their CMS is built on PHP.

Notes from the iKids conference

iKids, a one-day conference “that will help you bridge the gap between your kids entertainment properties and app revenue through better planning, better partners and better execution”.

Building your App-titude, Sarah Berliner, vp of content, ScrollMotion

  • iPad changing everything, but content is still king
  • content companies going back to the vault, bringing new life from existing content
  • ScrollMotion: in 2010 moved away from objective c to HTML5, build once and reuse, wrap your content bundle for each platform
  • App store is scalable and global
  • iPad apps command higher prices than iPhone apps; trend is to build universal apps, iPhone users will spend the extra $1
  • Analytics is growing in importance, tracking page views but also duration of actions
  • Aim to enable sync between devices and platforms
  • Apps as destinations, update with new content, invest in updating, and enable in-app purchasing
  • this year may bring UI best practices 

Where It’s At: The Current Landscape
Scott Chambers, svp of worldwide media distribution, Sesame Workshop:

Of all the paid assets [Sesame Workshop] has on iTunes 7% are apps that make up 45% of the revenue.

  • 15K to 150K per app to build, no correlation necessarily between success and cost to build; never entirely sure if success is because we spent more money or because Apple decided to promote the app
  • “juice-proof” devices, that can withstand a child spilling their orange juice on it

Josh Koppel, founder and chief creative officer, ScrollMotion:

  • iPad is complete game-changer
  • best way to sell an app is with an app, example is Sesame Store inside their app

Shai Samet, founder and president, kidSAFE Seal Program:

  • if you use data to up-sell or cross-sell than you need to properly inform parents and kids ahead of time

The Connected Consumer, Jerry Rocha, vp of mobile media, The Nielson Company

  • Length of sessions / engagement on iPad is 2.7x greater than on iPhone
  • 13-17 year olds are the demographic with the greatest percentage of tablet usage
  • year over year SMS usage is down and twitter and instant message usage are up with kids
  • 40% of kids below the age of 10 have a phone
  • magazine usage by platform: 25% iPad, 20% Kindle, 20% Nook

Case Study: Dr. Suess eBook Apps, Michel Kripalani, president, Oceanhouse Media

  • building a single app is dangerous, by building more apps you have a better chance of being found on the App store
  • building an app or a brand strategy?
  • simplify; are you spending your time and money on the right features?; identify your directive (i.e., help kids learn how to read) and stick to it
  • monitor file size of your apps to encourage faster downloads and easier installs
  • app cannot crash
  • build for 5 stars or don’t ship
  • how much will you lose by limiting your platform options? iPad, iPhone, Android….
  • Oceanhouse Media: license model, we publish the apps under our name; turn down all work for hire
  • book recommendations: “The Art of the Start” by Guy Kawasaki, “Free: The Future of a Radical Price” by Chris Andersen
  • other companies doing interesting work: Loud Crow, Ideal Binary, Random House with “How Rocket Learned to Read

Case Study: Angry Birds, Claes Kalborg, svp of brand and licensing strategies, Rovio Mobile

  • the free Android version of Angry Birds which is ad-supported makes one million per month; better than iOS paid version
  • PSP version coming in a couple of weeks
  • when they venture into TV, they will not go the traditional route of 52 half hours
  • Angry Birds was a $100K initial investment, didn’t dream it would be this big